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For Deep Learners

This section is for engineers who want to dive deep into Go AI, covering technical implementation, theoretical foundations, and practical applications.


Article Overview

Core Technologies

ArticleDescription
Neural Network ArchitectureKataGo's residual network, input features, multi-head output design
MCTS Implementation DetailsPUCT selection, virtual loss, batch evaluation, parallelization
KataGo Training MechanismSelf-play, loss functions, training loop

Performance Optimization

ArticleDescription
GPU Backend & OptimizationCUDA, OpenCL, Metal backend comparison and tuning
Model Quantization & DeploymentFP16, INT8, TensorRT, cross-platform deployment
Evaluation & BenchmarkingElo rating, match testing, SPRT statistical methods

Advanced Topics

ArticleDescription
Distributed Training ArchitectureSelf-play Worker, data collection, model release
Custom Rules & VariantsChinese, Japanese, AGA rules, board size variants
Key Papers GuideAlphaGo, AlphaZero, KataGo paper highlights

Open Source & Implementation

ArticleDescription
KataGo Source Code GuideDirectory structure, core modules, code style
Contributing to Open SourceContribution methods, distributed training, community participation
Build Go AI from ScratchStep-by-step implementation of a simplified AlphaGo Zero

What Do You Want to Do?

GoalRecommended Path
Understand neural network designNeural Network ArchitectureMCTS Implementation Details
Optimize execution performanceGPU Backend & OptimizationModel Quantization & Deployment
Research training methodsKataGo Training MechanismDistributed Training Architecture
Understand paper principlesKey Papers GuideNeural Network Architecture
Hands-on codingBuild Go AI from ScratchKataGo Source Code Guide
Contribute to open sourceContributing to Open SourceKataGo Source Code Guide

Advanced Concept Index

When diving deep, you'll encounter the following advanced concepts:

F Series: Scaling (8)

IDGo ConceptPhysics/Math Correspondence
F1Board size vs complexityComplexity scaling
F2Network size vs strengthCapacity scaling
F3Training time vs returnsDiminishing returns
F4Data volume vs generalizationSample complexity
F5Compute resource scalingScaling laws
F6Neural scaling lawsLog-log relationship
F7Large batch trainingCritical batch size
F8Parameter efficiencyCompression bounds

G Series: Dimensions (6)

IDGo ConceptPhysics/Math Correspondence
G1High-dimensional representationVector space
G2Curse of dimensionalityHigh-dimensional challenges
G3Manifold hypothesisLow-dimensional manifold
G4Intermediate representationLatent space
G5Feature disentanglementIndependent components
G6Semantic directionsGeometric algebra

H Series: Reinforcement Learning (9)

IDGo ConceptPhysics/Math Correspondence
H1MDPMarkov chain
H2Bellman equationDynamic programming
H3Value iterationFixed-point theorem
H4Policy gradientStochastic optimization
H5Experience replayImportance sampling
H6Discount factorTime preference
H7TD learningIncremental estimation
H8Advantage functionBaseline variance reduction
H9PPO clippingTrust region

K Series: Optimization Methods (6)

IDGo ConceptPhysics/Math Correspondence
K1SGDStochastic approximation
K2MomentumInertia
K3AdamAdaptive step size
K4Learning rate decayAnnealing
K5Gradient clippingSaturation limits
K6SGD noiseStochastic perturbation

L Series: Generalization & Stability (5)

IDGo ConceptPhysics/Math Correspondence
L1OverfittingOver-adaptation
L2RegularizationConstrained optimization
L3DropoutSparse activation
L4Data augmentationSymmetry breaking
L5Early stoppingOptimal stopping

Hardware Requirements

Reading & Learning

No special requirements, any computer will work.

Training Models

ScaleRecommended HardwareTraining Time
Mini (b6c96)GTX 1060 6GBSeveral hours
Small (b10c128)RTX 3060 12GB1-2 days
Medium (b18c384)RTX 4090 24GB1-2 weeks
Full (b40c256)Multi-GPU clusterSeveral weeks

Contributing to Distributed Training

  • Any computer with a GPU can participate
  • GTX 1060 or equivalent recommended minimum
  • Stable internet connection required

Getting Started

Recommended starting points: