分布式训练架构
本文介绍 KataGo 的分布式训练系统架构,说明如何通过全球社区的算力持续改进模型。
系统架构总览
Self-play Worker
工作流程
每个 Worker 执行以下循环:
def self_play_worker():
while True:
# 1. 下载最新模型
model = download_latest_model()
# 2. 执行自我对弈
games = []
for _ in range(batch_size):
game = play_game(model)
games.append(game)
# 3. 上传对局数据
upload_games(games)
# 4. 检查新模型
if new_model_available():
model = download_latest_model()
对局生成
def play_game(model):
"""执行一局自我对弈"""
game = Game()
positions = []
while not game.is_terminal():
# MCTS 搜索
mcts = MCTS(model, num_simulations=800)
policy = mcts.get_policy(game.state)
# 加入 Dirichlet 噪声(增加探索)
if game.move_count < 30:
policy = add_dirichlet_noise(policy)
# 根据 policy 选择动作
if game.move_count < 30:
# 前 30 手用温度采样
action = sample_with_temperature(policy, temp=1.0)
else:
# 之后贪婪选择
action = np.argmax(policy)
# 记录训练数据
positions.append({
'state': game.state.copy(),
'policy': policy,
'player': game.current_player
})
game.play(action)
# 标记胜负
winner = game.get_winner()
for pos in positions:
pos['value'] = 1.0 if pos['player'] == winner else -1.0
return positions
数据格式
{
"version": 1,
"rules": "chinese",
"komi": 7.5,
"board_size": 19,
"positions": [
{
"move_number": 0,
"board": "...",
"policy": [0.01, 0.02, ...],
"value": 1.0,
"score": 2.5
}
]
}
数据收集服务器
功能
- 接收对局数据:从 Workers 收集对局
- 数据验证:检查格式、过滤异常
- 数据存储:写入训练数据集
- 统计监控:追踪对局数量、Worker 状态
数据验证
def validate_game(game_data):
"""验证对局数据"""
checks = [
len(game_data['positions']) > 10, # 最少手数
len(game_data['positions']) < 500, # 最多手数
all(is_valid_policy(p['policy']) for p in game_data['positions']),
game_data['rules'] in SUPPORTED_RULES,
]
return all(checks)
数据存储结构
training_data/
├── run_001/
│ ├── games_00001.npz
│ ├── games_00002.npz
│ └── ...
├── run_002/
│ └── ...
└── current/
└── latest_games.npz
训练流程
训练循环
def training_loop():
model = load_model()
optimizer = Adam(model.parameters(), lr=1e-4)
for epoch in range(num_epochs):
# 加载最新的对局数据
dataset = load_recent_games(num_games=100000)
dataloader = DataLoader(dataset, batch_size=256, shuffle=True)
for batch in dataloader:
states = batch['states']
target_policies = batch['policies']
target_values = batch['values']
# 前向传播
pred_policies, pred_values = model(states)
# 计算损失
policy_loss = cross_entropy(pred_policies, target_policies)
value_loss = mse_loss(pred_values, target_values)
loss = policy_loss + value_loss
# 反向传播
optimizer.zero_grad()
loss.backward()
optimizer.step()
# 定期评估
if epoch % 100 == 0:
evaluate_model(model)
损失函数
KataGo 使用多个损失项:
def compute_loss(predictions, targets):
# Policy 损失(交叉熵)
policy_loss = F.cross_entropy(
predictions['policy'],
targets['policy']
)
# Value 损失(MSE)
value_loss = F.mse_loss(
predictions['value'],
targets['value']
)
# Score 损失(MSE)
score_loss = F.mse_loss(
predictions['score'],
targets['score']
)
# Ownership 损失(MSE)
ownership_loss = F.mse_loss(
predictions['ownership'],
targets['ownership']
)
# 加权总和
total_loss = (
1.0 * policy_loss +
1.0 * value_loss +
0.5 * score_loss +
0.5 * ownership_loss
)
return total_loss
模型评估与发布
Elo 评估
新模型需要与旧模型对战来评估棋力:
def evaluate_new_model(new_model, baseline_model, num_games=400):
"""评估新模型的 Elo"""
wins = 0
losses = 0
draws = 0
for _ in range(num_games // 2):
# 新模型执黑
result = play_game(new_model, baseline_model)
if result == 'black_wins':
wins += 1
elif result == 'white_wins':
losses += 1
else:
draws += 1
# 新模型执白
result = play_game(baseline_model, new_model)
if result == 'white_wins':
wins += 1
elif result == 'black_wins':
losses += 1
else:
draws += 1
# 计算 Elo 差距
win_rate = (wins + 0.5 * draws) / num_games
elo_diff = 400 * math.log10(win_rate / (1 - win_rate))
return elo_diff
发布条件
def should_release_model(new_model, current_best):
"""决定是否发布新模型"""
elo_diff = evaluate_new_model(new_model, current_best)
# 条件:Elo 提升超过阈值
if elo_diff > 20:
return True
# 或:达到一定的训练步数
if training_steps % 10000 == 0:
return True
return False
模型版本命名
kata1-b18c384nbt-s{steps}-d{data}.bin.gz
示例:
kata1-b18c384nbt-s9996604416-d4316597426.bin.gz
├── kata1: 训练系列
├── b18c384nbt: 架构(18 残差块、384 通道)
├── s9996604416: 训练步数
└── d4316597426: 训练数据量
KataGo Training 参与指南
系统需求
| 项目 | 最低需求 | 建议需求 |
|---|---|---|
| GPU | GTX 1060 | RTX 3060+ |
| 显存 | 4 GB | 8 GB+ |
| 网络 | 10 Mbps | 50 Mbps+ |
| 运行时间 | 持续运行 | 24/7 |
安装 Worker
# 下载 Worker
wget https://katagotraining.org/download/worker
# 配置
./katago contribute -config contribute.cfg
# 开始贡献
./katago contribute
配置文件
# contribute.cfg
# 服务器配置
serverUrl = https://katagotraining.org/
# 用户名(用于统计)
username = your_username
# GPU 配置
numNNServerThreadsPerModel = 1
nnMaxBatchSize = 16
# 对局配置
gamesPerBatch = 25
监控贡献
# 查看统计
https://katagotraining.org/contributions/
# 本地日志
tail -f katago_contribute.log
训练统计
KataGo 训练里程碑
| 时间 | 对局数 | Elo |
|---|---|---|
| 2019.06 | 10M | 初始 |
| 2020.01 | 100M | +500 |
| 2021.01 | 500M | +800 |
| 2022.01 | 1B | +1000 |
| 2024.01 | 5B+ | +1200 |
社区贡献者
- 数百位全球贡献者
- 累计数千 GPU 年算力
- 持续 24/7 运行
进阶主题
课程学习(Curriculum Learning)
逐步增加训练难度:
def get_training_config(training_step):
if training_step < 100000:
return {'board_size': 9, 'visits': 200}
elif training_step < 500000:
return {'board_size': 13, 'visits': 400}
else:
return {'board_size': 19, 'visits': 800}
数据增强
利用棋盘对称性增加数据量:
def augment_position(state, policy):
"""8 种对称变换"""
augmented = []
for rotation in [0, 90, 180, 270]:
for flip in [False, True]:
aug_state = transform(state, rotation, flip)
aug_policy = transform_policy(policy, rotation, flip)
augmented.append((aug_state, aug_policy))
return augmented
延伸阅读
- KataGo 训练机制解析 — 训练流程详解
- 参与开源社区 — 如何贡献代码
- 评估与基准测试 — 模型评估方法