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Arsitektur Pelatihan Terdistribusi

Artikel ini memperkenalkan arsitektur sistem pelatihan terdistribusi KataGo, menjelaskan bagaimana model terus ditingkatkan melalui daya komputasi komunitas global.


Gambaran Arsitektur Sistem


Self-play Worker

Alur Kerja

Setiap Worker menjalankan loop berikut:

def self_play_worker():
while True:
# 1. Unduh model terbaru
model = download_latest_model()

# 2. Jalankan self-play
games = []
for _ in range(batch_size):
game = play_game(model)
games.append(game)

# 3. Upload data pertandingan
upload_games(games)

# 4. Periksa model baru
if new_model_available():
model = download_latest_model()

Pembuatan Pertandingan

def play_game(model):
"""Jalankan satu pertandingan self-play"""
game = Game()
positions = []

while not game.is_terminal():
# Pencarian MCTS
mcts = MCTS(model, num_simulations=800)
policy = mcts.get_policy(game.state)

# Tambahkan noise Dirichlet (meningkatkan eksplorasi)
if game.move_count < 30:
policy = add_dirichlet_noise(policy)

# Pilih aksi berdasarkan policy
if game.move_count < 30:
# 30 langkah pertama gunakan sampling temperatur
action = sample_with_temperature(policy, temp=1.0)
else:
# Setelahnya pilihan greedy
action = np.argmax(policy)

# Catat data pelatihan
positions.append({
'state': game.state.copy(),
'policy': policy,
'player': game.current_player
})

game.play(action)

# Tandai menang/kalah
winner = game.get_winner()
for pos in positions:
pos['value'] = 1.0 if pos['player'] == winner else -1.0

return positions

Format Data

{
"version": 1,
"rules": "chinese",
"komi": 7.5,
"board_size": 19,
"positions": [
{
"move_number": 0,
"board": "...",
"policy": [0.01, 0.02, ...],
"value": 1.0,
"score": 2.5
}
]
}

Server Pengumpulan Data

Fungsi

  1. Menerima data pertandingan: Kumpulkan pertandingan dari Workers
  2. Validasi data: Periksa format, filter anomali
  3. Penyimpanan data: Tulis ke dataset pelatihan
  4. Monitoring statistik: Lacak jumlah pertandingan, status Worker

Validasi Data

def validate_game(game_data):
"""Validasi data pertandingan"""
checks = [
len(game_data['positions']) > 10, # Minimal langkah
len(game_data['positions']) < 500, # Maksimal langkah
all(is_valid_policy(p['policy']) for p in game_data['positions']),
game_data['rules'] in SUPPORTED_RULES,
]
return all(checks)

Struktur Penyimpanan Data

training_data/
├── run_001/
│ ├── games_00001.npz
│ ├── games_00002.npz
│ └── ...
├── run_002/
│ └── ...
└── current/
└── latest_games.npz

Alur Pelatihan

Loop Pelatihan

def training_loop():
model = load_model()
optimizer = Adam(model.parameters(), lr=1e-4)

for epoch in range(num_epochs):
# Muat data pertandingan terbaru
dataset = load_recent_games(num_games=100000)
dataloader = DataLoader(dataset, batch_size=256, shuffle=True)

for batch in dataloader:
states = batch['states']
target_policies = batch['policies']
target_values = batch['values']

# Forward pass
pred_policies, pred_values = model(states)

# Hitung loss
policy_loss = cross_entropy(pred_policies, target_policies)
value_loss = mse_loss(pred_values, target_values)
loss = policy_loss + value_loss

# Backward pass
optimizer.zero_grad()
loss.backward()
optimizer.step()

# Evaluasi berkala
if epoch % 100 == 0:
evaluate_model(model)

Fungsi Loss

KataGo menggunakan beberapa komponen loss:

def compute_loss(predictions, targets):
# Policy loss (cross entropy)
policy_loss = F.cross_entropy(
predictions['policy'],
targets['policy']
)

# Value loss (MSE)
value_loss = F.mse_loss(
predictions['value'],
targets['value']
)

# Score loss (MSE)
score_loss = F.mse_loss(
predictions['score'],
targets['score']
)

# Ownership loss (MSE)
ownership_loss = F.mse_loss(
predictions['ownership'],
targets['ownership']
)

# Weighted sum
total_loss = (
1.0 * policy_loss +
1.0 * value_loss +
0.5 * score_loss +
0.5 * ownership_loss
)

return total_loss

Evaluasi dan Rilis Model

Evaluasi Elo

Model baru perlu bertanding melawan model lama untuk mengevaluasi kekuatan:

def evaluate_new_model(new_model, baseline_model, num_games=400):
"""Evaluasi Elo model baru"""
wins = 0
losses = 0
draws = 0

for _ in range(num_games // 2):
# Model baru main Hitam
result = play_game(new_model, baseline_model)
if result == 'black_wins':
wins += 1
elif result == 'white_wins':
losses += 1
else:
draws += 1

# Model baru main Putih
result = play_game(baseline_model, new_model)
if result == 'white_wins':
wins += 1
elif result == 'black_wins':
losses += 1
else:
draws += 1

# Hitung selisih Elo
win_rate = (wins + 0.5 * draws) / num_games
elo_diff = 400 * math.log10(win_rate / (1 - win_rate))

return elo_diff

Kondisi Rilis

def should_release_model(new_model, current_best):
"""Tentukan apakah merilis model baru"""
elo_diff = evaluate_new_model(new_model, current_best)

# Kondisi: Peningkatan Elo melebihi threshold
if elo_diff > 20:
return True

# Atau: Mencapai jumlah langkah pelatihan tertentu
if training_steps % 10000 == 0:
return True

return False

Penamaan Versi Model

kata1-b18c384nbt-s{steps}-d{data}.bin.gz

Contoh:
kata1-b18c384nbt-s9996604416-d4316597426.bin.gz
├── kata1: Seri pelatihan
├── b18c384nbt: Arsitektur (18 blok residual, 384 channel)
├── s9996604416: Langkah pelatihan
└── d4316597426: Jumlah data pelatihan

Panduan Partisipasi KataGo Training

Kebutuhan Sistem

ItemKebutuhan MinimumKebutuhan yang Disarankan
GPUGTX 1060RTX 3060+
VRAM4 GB8 GB+
Jaringan10 Mbps50 Mbps+
Waktu operasiBerjalan terus24/7

Instalasi Worker

# Unduh Worker
wget https://katagotraining.org/download/worker

# Konfigurasi
./katago contribute -config contribute.cfg

# Mulai berkontribusi
./katago contribute

File Konfigurasi

# contribute.cfg

# Pengaturan server
serverUrl = https://katagotraining.org/

# Username (untuk statistik)
username = your_username

# Pengaturan GPU
numNNServerThreadsPerModel = 1
nnMaxBatchSize = 16

# Pengaturan pertandingan
gamesPerBatch = 25

Monitoring Kontribusi

# Lihat statistik
https://katagotraining.org/contributions/

# Log lokal
tail -f katago_contribute.log

Statistik Pelatihan

Milestone Pelatihan KataGo

WaktuJumlah PertandinganElo
2019.0610MAwal
2020.01100M+500
2021.01500M+800
2022.011B+1000
2024.015B++1200

Kontributor Komunitas

  • Ratusan kontributor global
  • Total ribuan GPU-tahun daya komputasi
  • Berjalan terus 24/7

Topik Lanjutan

Curriculum Learning

Tingkatkan kesulitan pelatihan secara bertahap:

def get_training_config(training_step):
if training_step < 100000:
return {'board_size': 9, 'visits': 200}
elif training_step < 500000:
return {'board_size': 13, 'visits': 400}
else:
return {'board_size': 19, 'visits': 800}

Augmentasi Data

Gunakan simetri papan untuk meningkatkan jumlah data:

def augment_position(state, policy):
"""8 transformasi simetri"""
augmented = []

for rotation in [0, 90, 180, 270]:
for flip in [False, True]:
aug_state = transform(state, rotation, flip)
aug_policy = transform_policy(policy, rotation, flip)
augmented.append((aug_state, aug_policy))

return augmented

Bacaan Lanjutan